I am Pronay Peddiraju, a Game Developer based in Plano, Texas. I develop games using Unreal Engine 4, Unity 3D and Prodigy (my personal C++ Game Engine). Currently, I am pursuing a master’s program in Interactive Technology specializing in Software Development at SMU Guildhall. I share a passion for making video games and love to work with teams to create amazing experiences. Find my LinkedIn profile here!
What I love doing:
Making “fun stuff” is my favorite thing to do! here’s my definition of fun stuff so we’re on the same page:
Fun Stuff = Engine Systems such as development consoles, event systems, multi-threaded profiler, rendering pipelines, physics systems for 2D and 3D, 2D animation systems, memory systems including custom allocators, custom data structures, math and vertex utilities and infinitely more!
Fun Stuff += Games and game systems! I love developing AI, Procedural Content Generation Systems, inventory systems, world generation systems, data-driven tools and more. I’ve worked on games including 2D games, 3D games, physics-based chaotic multiplayer Co-op games, kart racing games, 2D puzzle games for mobile, I love all games without bias!
Publications and Research work
To pursue my love for computers and how they work, I have pursued research in the field of Game Theory and have published a paper on the Prisoner’s Dilemma problem.
The paper is titled Agent-Based Performance Analysis of Strategic Algorithms in Prisoner’s Dilemma and is published in the International Journal of Multimedia and Ubiquitous Engineering Vol.11 No.2 (2016).
I have also contributed to the publication of a research chapter titled “Research Analysis of Development Pipelines in Augmented and Virtual Reality Technologies” in a book titled “Big Data Analytics for Satellite Image Processing and Remote Sensing” published by IGI Global in March 2018.
With the help and support of a talented team of friends and fellow students, I have worked with numerous student clubs, chapters and development groups on a variety of projects. Below are a few student bodies and events I was involved with.
Computer Society of India
During my undergraduate study, I served under the role of Projects Director in the Computer Society of India(CSI) – VIT Student Chapter. I was involved in the “Core Committee Selection(CCS)” project and handled numerous events including “Under The Hood” a computer enthusiast workshop and “CodePlay” an app development hackathon as one of the events coordinators. I was able to work with a dynamic team in a variety of events both technical and non-technical, this allowed me to learn vital people skills and collaborative skills.
Creation Labs – VIT
The Creation Labs in VIT is a student-run body that is funded by VIT to produce solutions to real-world problems and allow developers to make awesome stuff! During my time in Creation Labs, I was a 3D asset developer and Programmer for the Devember Productions game studio. I was part of the team behind games like “Vice Versa Reborn” a simple platformer style game and “Go Home Lenny” a stress-busting third person zombie shooter. Alongside the mentioned game projects, I was also involved in minor projects that utilized Augmented Reality and Virtual Reality technologies.
Hackathons and Game Jams!
As a developer, I believe in solving problems by turning ideas into reality. In order to help make a difference in the world, I have participated, organized and served the role of Tech Mentor in numerous hackathons. Here are some of the hacks I’ve been involved in:
- Magic Leap Hack organized by AT&T 2019 (Participant)
- Ludem Dare 45 2019 (Participant)
- Ludem Dare 44 2019 (Participant)
- Global Game Jam 2019 (Participant)
- CodeSpace 2017 (Tech Mentor)
- CodePlay 2016 (Organizer and Tech Mentor)
- WeHack Fall 2016 (Organizer and Tech Mentor)
- WeHack Summer 2016 (Participant)
- CodePlay 2015 (Organizer and Tech Mentor)
- WeHack 2015 (Participant)
- CodePlay 2014 (Organizer)
- Honeywell Hack 2014 (Participant)
- Make-a-Thon 2014 (Participant)
And here’s a hackathon moment: