I am Pronay Peddiraju, a Game Developer based in Plano, Texas. I develop games using Unreal Engine, Unity 3D and my personal C++ Game Engine. Currently, I am pursuing a master’s program in Interactive Technology specializing in Software Development at SMU Guildhall. I share a passion for making video games and love to work with teams to create amazing experiences. Find my LinkedIn profile here!
Publications and Research work
To pursue my love for computers and how they work, I have pursued research in the field of Game Theory and have published a paper on the Prisoner’s Dilemma problem.
The paper is titled Agent-Based Performance Analysis of Strategic Algorithms in Prisoner’s Dilemma and is published in the International Journal of Multimedia and Ubiquitous Engineering Vol.11 No.2 (2016).
I have also contributed to the publication of a research chapter titled “Research Analysis of Development Pipelines in Augmented and Virtual Reality Technologies” in a book titled “Big Data Analytics for Satellite Image Processing and Remote Sensing” published by IGI Global in March 2018.
With the help and support of a talented team of friends and fellow students, I have worked with numerous student clubs, chapters and development groups on a variety of projects. Below are a few student bodies and events I was involved with.
Computer Society of India
During my undergraduate study, I served under the role of Projects Director in the Computer Society of India(CSI) – VIT Student Chapter. I was involved in the “Core Committee Selection(CCS)” project and handled numerous events including “Under The Hood” a computer enthusiast workshop and “CodePlay” an app development hackathon as one of the events coordinators. I was able to work with a dynamic team in a variety of events both technical and non-technical, this allowed me to learn vital people skills and collaborative skills.
Creation Labs – VIT
The Creation Labs in VIT is a student-run body that is funded by VIT to produce solutions to real-world problems and allow developers to make awesome stuff! During my time in Creation Labs, I was a 3D asset developer and Programmer for the Devember Productions game studio. I was part of the team behind games like “Vice Versa Reborn” a simple platformer style game and “Go Home Lenny” a stress-busting third person zombie shooter. Alongside the mentioned game projects, I was also involved in minor projects that utilized Augmented Reality and Virtual Reality technologies.
Hackathons and Game Jams!
As a developer, I believe in solving problems by turning ideas into reality. In order to help make a difference in the world, I have participated, organized and served the role of Tech Mentor in numerous hackathons during my tenure in college. Here are some of the hacks I’ve been involved in:
- Ludem Dare 45 (Participant)
- Ludem Dare 44 (Participant)
- Global Game Jam 2019 (Participant)
- CodeSpace 2017 (Tech Mentor)
- CodePlay 2016 (Organizer and Tech Mentor)
- WeHack Fall 2016 (Organizer and Tech Mentor)
- WeHack Summer 2016 (Participant)
- CodePlay 2015 (Organizer and Tech Mentor)
- WeHack 2015 (Participant)
- CodePlay 2014 (Organizer)
- Honeywell Hack 2014 (Participant)
- Make-a-Thon 2014 (Participant)
Here’s what a typical hack I attend looks like:
I believe in contributing to the community and that’s what helps me do what I do.