Hello World!

I am Pronay Peddiraju, a Senior Systems Engineer at Final Strike Games based in Bellevue, WA, where I contribute to large-scale, AAA multi-player projects for both PC and console platforms.

My day-to-day is focused on leveraging the full potential of the Unreal Game Engine, with a specialization in writing robust, high-performance C++ code for complex core engine and gameplay systems. With experience spanning since 2014, I have developed games across Mobile, Consoles, and PC in both 2D and 3D environments.

Beyond Unreal Engine, I possess experience with Unity and C#, as well as building my own proprietary C++ game engine, Prodigy. I maintain a strong commitment to engineering excellence, continuously exploring other languages like Python and TinyScheme. With my deep passion for designing and implementing gameplay and engine architecture, I thrive on collaborating with cross-discipline teams to deliver impactful and fun player experiences. Find my LinkedIn profile here!

Development of Go-Go Karts 2019

What I love doing:

Below are some of my professional interests. I enjoy working on:

  • Engine and gameplay systems
  • Tools programming
  • Performance and optimization
  • Physics
  • Procedural Content Generation (PCG)
  • Asynchronous systems
  • Threaded high-performance systems
  • Multiplayer and Networked systems

Here’s a GIF gallery of some of my personal projects using Unreal Engine and Prodigy Engine:

Shipped Games

I have had the privilege of working with fantastic developers by my side and have made contributions to the following projects:

Borderlands 3

While working at Enduring Games based in Austin, TX, I was able to work with the talented folks at Gearbox on their flagship looter-shooter Borderlands 3!
I contributed to critical systems such as their Online Systems, their Console Integrations, and other internal systems and plugins.

Tiny Tina’s Wonderlands

As on Borderlands, I contributed to Gearbox’s Tiny Tina’s Wonderlands game in a similar capacity.

Goofballs

My first major shipped title as a Gameplay and Physics Engineer comes in the form of Goofballs! A silly yet fun couch co-op game where you and your friends get to play soccer with goofy fun characters.

This project shipped successfully on Steam for the PC platform and received mostly positive reviews. Find more details about this game at this link

Publications and Research work

To pursue my love for computers and how they work, I have pursued research in the fields of procedural content generation, virtual and augmented reality, and game theory.

My most recent work is in the field of procedural content generation using Wave Function Collapse, an iterative constraint-based algorithm that uses concepts of wave superposition from quantum physics. I studied 2 of the existing content generation models and developed a model that used Markov chains to generate results with greater content diversity by improving on the existing tiling WFC model.

Sample of content generated using WFC

My work has been published in the form of a research paper in the Springer Nature Research book series: Transactions on Computational Science and Computational Intelligence. The experiment compared the Tiling WFC model against the Markov-chain WFC model when generating 6 different content generation problems over a total of 720 trials.

My work in the field of game theory was published as a paper titled Agent-Based Performance Analysis of Strategic Algorithms in Prisoner’s Dilemma in the International Journal of Multimedia and Ubiquitous Engineering Vol.11 No.2 (2016).

Link to the journal

I have also contributed to the publication of a research chapter titled Research Analysis of Development Pipelines in Augmented and Virtual Reality Technologies in a book titled Big Data Analytics for Satellite Image Processing and Remote Sensing published by IGI Global in March 2018.

Link to the chapter


Other Projects

In a distance past (2015), I was a programmer for the Devember Productions game studio. I was part of the team behind games like “Vice Versa Reborn” a simple 2D platformer game for Android and iOS, and “Go Home Lenny” a stress-busting 3D third-person zombie shooter for PC. These projects were made using Unity game engine.

Play Vice Versa Reborn